When the wounded Space Marine figures came out a couple years ago, I promptly order two packs. An error in the packaging gave me a total of five wounded marines. I painted them up like generic Ultramarines and then let them sit in my display case for a long time. With the emphasis on objectives in 7th edition, I brought them out and retouched them. I also was able to acquire the wounded terminator from one of the Tyranid kits, giving me sick dead or wounded marines.
Touching up the already existing models, I made each one a different company, from two through six, and then added water slide transfers to emphasize that each company was also an objective number. Especially since not every player may be as aware of Space Marine and Ultramarine details as myself.
Monday, July 27, 2015
Tuesday, July 21, 2015
Roboute Guilliman - Part 2
As I continued to work on Guilliman, I worked to touch up different layers, as well as add each layer of color. For these layers, I had to wait for the Argax Earthshade to dry. First I added a layer of Kantor Blue. A layer of Warpstone Glow was added to the green areas, Ceramtie white for the white, Gehenna's Gold for the gold areas and Ironbreaker for the silver. Then I added a layer of P3 Midlund Flesh to the face. The scenic base was given a coat of The Fang to begn attempting to layer in the marbling effect.
The next group of layers were Russ Grey on the scenic base, Warboss Green on the laurels, a second coat of Ceramtie White to the white areas, including the cloak, and a wash of Reikland Flesh on the face. His hair was also given a coat of Averlund Sunset. The leather straps got a layer of Skrag Brown.
Once the wash dried on the face, another coat of P3 Midlund Flesh was applied, tightening up the area around the eyes. Then a .005 Micron Pen was used for the pupils. The blue areas were given a coat of Macragge Blue as well.
The white areas were then given two coast of White Scar, and final highlights were applies to the smaller details, gold got an edge highlight of the old GW Shining Gold, the laurels a highlight of Moot Green, brown an edge highlight of Balor Brown.
The scenic base got two coats of Ceramite White.
Finally, the base got two coats of White Scar, and then the edge of the actual base got a coat of Abaddon Black.
Guilliman's armour then got a layer of Altdorf Guard Blue, followed by edge highlights of Calgar Blue. His hair also got a layer of Zamesi Dessert.
The last thing Guilliman gets is a coat of Abaddon Black on his scabbard.
Once the model was finished, I sprayed it with a coat of Testor's Dullcote.
Monday, July 13, 2015
Roboute Guilliman, Primarch of the Ultramarines - Part 1
Changing careers and going back to school has left with me little free time this past year, and much of the time I had to work on projects was consumed by commission work. I had been thinking about coming back to this blog for a while, but I wanted to do so with a project that I was truly enthusiastic about, and could bring a new look to the way I present my work. I chose a model I would have waited an eternity for, Ultramarines Primarch Roboute Guilliman. Having seen after market versions of Guilliman, and the Horus Heresy novels presaging his release, there were images of Guilliman already out there. I even managed to snag a copy of his Horus Heresy card game card. I fell in love with this model when I first saw it, but also knew that the scenic base was something that needed to be detachable, as hauling around marble statuary. Above is my initial look at the pieces of the kit.
The scenic base goes together really easy, with only the iron halo type piece on one of the banners being something small and fidly to worry about. Guilliman himself also goes together fairly easy, though I had to fudge where the pistol goes on his back. The only pieces that cause any real difficulty are the Ultima (or Agemo if you prefer) symbols that attach to his leather waist straps.
I used the tabs on Guilliman's feet to carve out the spaces for him to sit on the base to be used in game.
The base then just got a coat of Stirland Mud for texture, and Abaddon Black around the rim.
When I begin painting a model, I prime black, and then base coat the areas I plan to wash. These areas received base coats of Warplock Bronze for the gold areas, Leadbelcher for the silver areas and Zandri Dust for the tan areas. Then a wash of Argax Earthshade was brushed over those areas and left to dry. Next time, I will work through the layers I use to finish the model.
The scenic base goes together really easy, with only the iron halo type piece on one of the banners being something small and fidly to worry about. Guilliman himself also goes together fairly easy, though I had to fudge where the pistol goes on his back. The only pieces that cause any real difficulty are the Ultima (or Agemo if you prefer) symbols that attach to his leather waist straps.
Guilliman has a pair of tabs on his feet that allow him to naturally seat on the display base, allowing him to be interchangeable without fancy magnets or pinning.
I used the tabs on Guilliman's feet to carve out the spaces for him to sit on the base to be used in game.
The base then just got a coat of Stirland Mud for texture, and Abaddon Black around the rim.
When I begin painting a model, I prime black, and then base coat the areas I plan to wash. These areas received base coats of Warplock Bronze for the gold areas, Leadbelcher for the silver areas and Zandri Dust for the tan areas. Then a wash of Argax Earthshade was brushed over those areas and left to dry. Next time, I will work through the layers I use to finish the model.
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